Post Category: Design

Prototyping: Three Reasons You’re Doing it Wrong

22 Dec, 2014

There’s a good chance you’re building your prototypes incorrectly

I’m a huge advocate of prototyping. I’ve given talks at conferences about its benefits; I’ve written about various prototyping tools, and how to use prototypes to effectively communicate a design vision. The effectiveness of a well executed prototype really cannot be understated.

That being said, there is a good chance you’re building your prototypes incorrectly.

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iOS7, Ergonomics, and Moving The Trash

23 Aug, 2013

I’ve been using iOS7 on an iPhone 5 for several weeks now. With each Beta release there have been modifications to stabilize and improve the operating system. I have concerns about usability issues, especially for users who are new to the iPhone experience, but for the most part—aside from some stylistic choices and visual design inconsistencies—the new operating system is a step in a positive direction.

There’s one thing that’s been bother me though…enough to blog about it. Apple moved the Trash!

Comparison of action locations on iOS6 vs. iOS7 Continue Reading

Building a Better Smartwatch

6 Aug, 2013

After living with the Pebble smart watch on my wrist, designing a Pebble watch app, and immersing myself in smart watch news, rumors, and trends, I wanted to compile a design wish list for upcoming smart watch manufacturers. You hear that Apple, Microsoft, Google, Samsung…even you Pebble (if you’re around long enough for a v.2)? These are the features you’ll need to include in your smart watch in order to make it a must have for everyone—not just gadget geeks.

Smartwatch design
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The Hungry Man: Lean UX Process for the Enterprise Design Team

4 Jun, 2013

Increasingly, designers were spending more time creating documentation that developers didn’t have time to read

The Waterfall process was broken. Experienced practitioners of information architecture, user interface design, and software development were experiencing it first hand. The process was no longer able to keep up with the increasing demands of product owners whose need for new features & enhancements were matched only by the pressure to release those new features to customers as quickly as possible. Increasingly, designers were spending more time creating documentation that developers didn’t have time to read.

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Using Prototypes to Build Consensus

17 Apr, 2013

At the cusp of an important decision about how to move forward with the architecture and design of our mobile application, the team was deadlocked. Tech was looking for a design solution to mitigate architectural issues that were causing instability. Design, while equally concerned about app performance, wasn’t interested in making a quick fix—potentially adding superfluous UI elements—for the sake of expediency.

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My Precious… How Sunk Cost Fallacy Clouds Your Design Judgement

8 Apr, 2013

Creating a prototype is usually the most effective means of expressing a designer’s vision. There is a hazard in prototyping though that may cloud a designer’s judgement, and, ultimately, lead to biased and irrational decision making.

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